1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | -- vim: ts=4 sw=4 noet ai cindent syntax=lua
--[[
Conky, a system monitor, based on torsmo
]]
conky.config = {
out_to_x = false,
out_to_console = true,
short_units = true,
update_interval = 1
}
local dirname = debug.getinfo(1).source:match("@?(.*/)")
dofile(dirname .. 'gmc.lua')
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- preset
colorPreset = {
icon = colPink500,
label = colGrey700,
separator = colBlue900,
value = colBlack,
background = nil
}
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- helper
helper = {}
-- constant
-- glyph icon decoration
local decoPath = 'Documents/standalone/dzen2/assets/xbm'
-- diagonal corner
helper.decoCornerTopLeft = '^i(' .. decoPath .. '/dc-024-tl.xbm)'
helper.decoCornerTopRight = '^i(' .. decoPath .. '/dc-024-tr.xbm)'
helper.decoCornerBottomLeft = '^i(' .. decoPath .. '/dc-024-bl.xbm)'
helper.decoCornerBottomRight = '^i(' .. decoPath .. '/dc-024-br.xbm)'
-- single arrow and double arrow
helper.decoSingleArrowLeft = '^i(' .. decoPath .. '/sa-024-l.xbm)'
helper.decoSingleArrowRight = '^i(' .. decoPath .. '/sa-024-r.xbm)'
helper.decoDoubleArrowLeft = '^i(' .. decoPath .. '/da-024-l.xbm)'
helper.decoDoubleArrowRight = '^i(' .. decoPath .. '/da-024-r.xbm)'
-- http://fontawesome.io/
local fontAwesome = '^fn(FontAwesome-9)'
-- initialization
--local colorPreset = nil
function helper.icon(text, color)
color = color or colorPreset.icon
local preIcon = '^fg(' .. color .. ')' .. fontAwesome
local postIcon = '^fn()^fg()'
return ' ' .. preIcon .. text .. postIcon .. ' '
end
function helper.label(text, color)
color = color or colorPreset.label
return '^fg(' .. color .. ')' .. text
end
function helper.separator(color)
color = color or colorPreset.separator
return '^fg(' .. color .. ')' .. '|'
end
function helper.value(text, color)
color = color or colorPreset.value
return '^fg(' .. color .. ')' .. text
end
function helper.common(icon, label, value, colorBg)
colorBg = colorBg or colorPreset.background
text=''
if colorBg then text = text .. '^bg(' .. colorBg .. ')' end
if not colorBg then text = helper.separator() end
if icon then text = text .. ' ' .. helper.icon(icon) end
if label then text = text .. ' ' .. helper.label(label) end
if value then text = text .. ' ' .. helper.value(value) .. ' ' end
return text
end
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- parts
--[[
You may consider change glyph using FontAwesome icon
http://fontawesome.io/cheatsheet/
* Sample: Battery Icon:
]]
parts = {}
-- user variables
local wlandev = 'wlp0s3f3u2'
-- shortcut
local _h = helper
-- template variables: Color Indicator
local color_indicator_dark = {
good = '',
degraded = '\\#b27d12',
bad = '\\#802828'
}
local color_indicator_bright = {
good = '',
degraded = colRed900,
bad = colRed500
}
local ci = color_indicator_bright
-- transition image
function parts.transition(decoIcon, decoBg, decoFg)
text = '^bg(' .. decoBg .. ')'
.. '^fg(' .. decoFg .. ')' .. decoIcon
return text
end
-- Time
function parts.time(colorBg)
return _h.common('', nil, '${time %H:%M }', colorBg)
end
-- Date
function parts.date(colorBg)
return _h.common('', nil, '${time %D}', colorBg)
end
-- Volume
function parts.volume(colorBg)
local volume_command = [[amixer get Master | tail -1 | sed 's/.*\[\([0-9]*%\)\].*/\1/']]
return _h.common('', 'Vol', "${execi 1 " .. volume_command .. "}", colorBg)
end
-- Host
function parts.host(colorBg)
return _h.common('', 'Host', '$nodename', colorBg)
end
-- Uptime
function parts.uptime(colorBg)
return _h.common('', 'Uptime', '$uptime', colorBg)
end
-- Memory
function parts.mem(colorBg)
return _h.common('', 'RAM', '$mem/$memmax', colorBg)
end
-- SSID
function parts.ssid(colorBg)
return _h.common(' ', '', '$wireless_essid', colorBg)
end
-- Lua Function Demo
-- https://github.com/brndnmtthws/conky/issues/62
function _h.exec(command)
local file = assert(io.popen(command, 'r'))
local s = file:read('*all')
file:close()
s = string.gsub(s, '^%s+', '')
s = string.gsub(s, '%s+$', '')
s = string.gsub(s, '[\n\r]+', ' ')
return s
end
-- read once
local machine = _h.exec('uname -r')
function parts.machine(colorBg)
return _h.common('', nil, machine, colorBg)
end
-- Media Player Daemon
function parts.mpd(colorBg)
local mpd = [[\
${if_mpd_playing}\
]] .. _h.icon('')
.. _h.value(' ${mpd_artist 20} ')
.. _h.icon('')
.. _h.value(' ${mpd_title 30}') ..[[
${else}]] .. _h.icon('') .. [[${endif}\
]]
return _h.common(nil, nil, mpd, colorBg)
end
-- CPU temperature:
function parts.cputemp(colorBg)
local cputemp = [[\
${if_match ${acpitemp}<45}\
]] .. _h.value('${acpitemp}°C', ci.good) .. [[
${else}${if_match ${acpitemp}<55}\
]] .. _h.value('${acpitemp}°C', ci.degraded) .. [[
${else}${if_match ${acpitemp}>=55}\
]] .. _h.value('${acpitemp}°C', ci.bad) .. [[
${endif}${endif}${endif}\
]]
return _h.common('', 'CPU', cputemp, colorBg)
end
-- Network
function parts.network(colorBg)
local download = _h.icon('') .. [[\
${if_match ${downspeedf ]] .. wlandev .. [[}<1000}\
]] .. _h.value('${downspeed ' .. wlandev .. '}', ci.good) .. [[
${else}${if_match ${downspeedf ]] .. wlandev .. [[}<3000}\
]] .. _h.value('${downspeed ' .. wlandev .. '}', ci.degraded) .. [[
${else}${if_match ${downspeedf ]] .. wlandev .. [[}>=3000}\
]] .. _h.value('${downspeed ' .. wlandev .. '}', ci.bad) .. [[
${endif}${endif}${endif}\
]]
local upload = _h.icon('') .. [[\
${if_match ${upspeedf ]] .. wlandev .. [[}<300}\
]] .. _h.value('${upspeed ' .. wlandev .. '}', ci.good) .. [[
${else}${if_match ${upspeedf ]] .. wlandev .. [[}<800}\
]] .. _h.value('${upspeed ' .. wlandev .. '}', ci.degraded) .. [[
${else}${if_match ${upspeedf ]] .. wlandev .. [[}>=800}\
]] .. _h.value('${upspeed ' .. wlandev .. '}', ci.bad) .. [[
${endif}${endif}${endif}\
]]
return _h.common(nil, nil, download .. upload, colorBg)
end
-- Memory
function parts.memory(colorBg)
local memory = [[\
${if_match ${memperc}<30}\
]] .. _h.value('${memeasyfree}', ci.good) .. [[
${else}${if_match ${memperc}<70}\
]] .. _h.value('${memeasyfree}',ci.degraded) .. [[
${else}${if_match ${memperc}>=70}\
]] .. _h.value('${memeasyfree}', ci.bad) .. [[
${endif}${endif}${endif}\
]]
return _h.common('', 'MEM', memory, colorBg)
end
-- CPU 0
function parts.cpu0(colorBg)
local cpu0 = [[\
${if_match ${cpu cpu0}<50}\
]] .. _h.value('${cpu cpu0}%', ci.good) .. [[
${else}${if_match ${cpu cpu0}<60}\
]] .. _h.value('${cpu cpu0}%',ci.degraded) .. [[
${else}${if_match ${cpu cpu0}<=100}\
]] .. _h.value('${cpu cpu0}%', ci.bad) .. [[
${endif}${endif}${endif}\
]]
return _h.common('', 'CPU', cpu0, colorBg)
end
-- Battery
function parts.battery(colorBg)
local battery = [[\
${if_match ${battery_percent}<30}\
]] .. _h.value('${battery_percent}%', ci.bad) .. [[
${else}${if_match ${battery_percent}<70}\
]] .. _h.value('${battery_percent}%', ci.degraded) .. [[
${else}${if_match ${battery_percent}>=70}\
]] .. _h.value('${battery_percent}%', ci.good) .. [[
${endif}${endif}${endif}\
]]
return _h.common('', 'Battery', battery, colorBg)
end
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- assembly
--[[
disabled = ''
.. parts.mpd()
.. parts.uptime()
.. parts.memory()
.. parts.battery()
.. parts.date()
.. parts.time()
.. parts.cputemp()
.. parts.machine()
]]
enabled = ''
.. parts.host()
.. parts.volume()
.. parts.cpu0()
.. parts.ssid()
.. parts.network()
.. helper.separator()
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- main
conky.text = [[\
]] .. enabled .. [[\
]]
|
x
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | #!/usr/bin/env bash
generated_output() {
DIR=$(dirname "$0")
conky -c ${DIR}/conky-unified.lua
}
# ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----
# parameters
xpos=0
ypos=0
width=640
height=24
# bgcolor="#000000"
# fgcolor="#ffffff"
bgcolor="#ffffff"
fgcolor="#000000"
font="-*-fixed-medium-*-*-*-12-*-*-*-*-*-*-*"
parameters=" -x $xpos -y $ypos -w $width -h $height"
parameters+=" -fn $font"
parameters+=" -ta c -bg $bgcolor -fg $fgcolor"
parameters+=" -title-name dzentop"
# ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----
# main
# remove all dzen2 instance
pkill dzen2
# execute dzen
generated_output | dzen2 $parameters &
# optional transparency
sleep 1 && exec `(transset .8 -n dzentop >/dev/null 2>&1 &)` &
|
x
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 | -- vim: ts=4 sw=4 noet ai cindent syntax=lua
-- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ---
-- google material colors
-- https://material.io/guidelines/style/color.html
colWhite = '\\#ffffff'
colBlack = '\\#000000'
colGrey50 = '\\#fafafa'
colGrey100 = '\\#f5f5f5'
colGrey200 = '\\#eeeeee'
colGrey300 = '\\#e0e0e0'
colGrey400 = '\\#bdbdbd'
colGrey500 = '\\#9e9e9e'
colGrey600 = '\\#757575'
colGrey700 = '\\#616161'
colGrey800 = '\\#424242'
colGrey900 = '\\#212121'
colRed50 = '\\#ffebee'
colRed100 = '\\#ffcdd2'
colRed200 = '\\#ef9a9a'
colRed300 = '\\#e57373'
colRed400 = '\\#ef5350'
colRed500 = '\\#f44336'
colRed600 = '\\#e53935'
colRed700 = '\\#d32f2f'
colRed800 = '\\#c62828'
colRed900 = '\\#b71c1c'
colRedA100 = '\\#ff8a80'
colRedA200 = '\\#ff5252'
colRedA400 = '\\#ff1744'
colRedA700 = '\\#d50000'
colPink50 = '\\#fce4ec'
colPink100 = '\\#f8bbd0'
colPink200 = '\\#f48fb1'
colPink300 = '\\#f06292'
colPink400 = '\\#ec407a'
colPink500 = '\\#e91e63'
colPink600 = '\\#d81b60'
colPink700 = '\\#c2185b'
colPink800 = '\\#ad1457'
colPink900 = '\\#880e4f'
colPinkA100 = '\\#ff80ab'
colPinkA200 = '\\#ff4081'
colPinkA400 = '\\#f50057'
colPinkA700 = '\\#c51162'
colIndigo50 = '\\#e8eaf6'
colIndigo100 = '\\#c5cae9'
colIndigo200 = '\\#9fa8da'
colIndigo300 = '\\#7986cb'
colIndigo400 = '\\#5c6bc0'
colIndigo500 = '\\#3f51b5'
colIndigo600 = '\\#3949ab'
colIndigo700 = '\\#303f9f'
colIndigo800 = '\\#283593'
colIndigo900 = '\\#1a237e'
colIndigoA100 = '\\#8c9eff'
colIndigoA200 = '\\#536dfe'
colIndigoA400 = '\\#3d5afe'
colIndigoA700 = '\\#304ffe'
colBlue50 = '\\#e3f2fd'
colBlue100 = '\\#bbdefb'
colBlue200 = '\\#90caf9'
colBlue300 = '\\#64b5f6'
colBlue400 = '\\#42a5f5'
colBlue500 = '\\#2196f3'
colBlue600 = '\\#1e88e5'
colBlue700 = '\\#1976d2'
colBlue800 = '\\#1565c0'
colBlue900 = '\\#0d47a1'
colBlueA100 = '\\#82b1ff'
colBlueA200 = '\\#448aff'
colBlueA400 = '\\#2979ff'
colBlueA700 = '\\#2962ff'
colYellow50 = '\\#fffde7'
colYellow100 = '\\#fff9c4'
colYellow200 = '\\#fff59d'
colYellow300 = '\\#fff176'
colYellow400 = '\\#ffee58'
colYellow500 = '\\#ffeb3b'
colYellow600 = '\\#fdd835'
colYellow700 = '\\#fbc02d'
colYellow800 = '\\#f9a825'
colYellow900 = '\\#f57f17'
colYellowA100 = '\\#ffff8d'
colYellowA200 = '\\#ffff00'
colYellowA400 = '\\#ffea00'
colYellowA700 = '\\#ffd600'
colTeal50 = '\\#e0f2f1'
colTeal100 = '\\#b2dfdb'
colTeal200 = '\\#80cbc4'
colTeal300 = '\\#4db6ac'
colTeal400 = '\\#26a69a'
colTeal500 = '\\#009688'
colTeal600 = '\\#00897b'
colTeal700 = '\\#00796b'
colTeal800 = '\\#00695c'
colTeal900 = '\\#004d40'
colTealA100 = '\\#a7ffeb'
colTealA200 = '\\#64ffda'
colTealA400 = '\\#1de9b6'
colTealA700 = '\\#00bfa5'
colGreen50 = '\\#e8f5e9'
colGreen100 = '\\#c8e6c9'
colGreen200 = '\\#a5d6a7'
colGreen300 = '\\#81c784'
colGreen400 = '\\#66bb6a'
colGreen500 = '\\#4caf50'
colGreen600 = '\\#43a047'
colGreen700 = '\\#388e3c'
colGreen800 = '\\#2e7d32'
colGreen900 = '\\#1b5e20'
colGreenA100 = '\\#b9f6ca'
colGreenA200 = '\\#69f0ae'
colGreenA400 = '\\#00e676'
colGreenA700 = '\\#00c853'
colOrange50 = '\\#fff3e0'
colOrange100 = '\\#ffe0b2'
colOrange200 = '\\#ffcc80'
colOrange300 = '\\#ffb74d'
colOrange400 = '\\#ffa726'
colOrange500 = '\\#ff9800'
colOrange600 = '\\#fb8c00'
colOrange700 = '\\#f57c00'
colOrange800 = '\\#ef6c00'
colOrange900 = '\\#e65100'
colOrangeA100 = '\\#ffd180'
colOrangeA200 = '\\#ffab40'
colOrangeA400 = '\\#ff9100'
colOrangeA700 = '\\#ff6d00'
colDeepOrange50 = '\\#fbe9e7'
colDeepOrange100 = '\\#ffccbc'
colDeepOrange200 = '\\#ffab91'
colDeepOrange300 = '\\#ff8a65'
colDeepOrange400 = '\\#ff7043'
colDeepOrange500 = '\\#ff5722'
colDeepOrange600 = '\\#f4511e'
colDeepOrange700 = '\\#e64a19'
colDeepOrange800 = '\\#d84315'
colDeepOrange900 = '\\#bf360c'
colDeepOrangeA100 = '\\#ff9e80'
colDeepOrangeA200 = '\\#ff6e40'
colDeepOrangeA400 = '\\#ff3d00'
colDeepOrangeA700 = '\\#dd2c00'
|
x
Notes
A Sweet Dzen2 GUI Dance using Conky Lua
Blog
» http://epsi-rns.github.io/desktop/2017/04/11/standalone-dzen2-conky.html
» http://epsi-rns.github.io/desktop/2017/04/01/standalone-dzen2-bash.html
Source Code
» https://github.com/epsi-rns/dotfiles/tree/master/standalone/dzen2/conky
DeviantArt
» http://nurwijayadi.deviantart.com/art/Standalone-Dzen2-Conky-690875060
penguin said about 5 years ago
sourcecode github does not work - have oyou moved? reading yor vlog to try to learn dzen2. Miss you from G+ you were a true master and a great teacher